Melissa Braxton, Female Human [Permalink]
Personal [hide]
Description: This woman wears grey leather gloves, a grey jacket, and tight pants. She is muscular with a powerful set of arms. Her auburn hair is greasy and uncared for. Her blue eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She is obsessed with a lost civilization.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Freshwater pearl (8 gp).
Sarah Davenport, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is dressed in an above average manner. Beneath her clothing is a huge mess of scar tissue. Her hair is long and red with streaks of golden, and is pulled back with small brown clips. She has brown eyes and a brown hat with a green feather.
Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sarah was born with her father's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Slave, Religious. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Birel Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She wears a colorful flower in her chestnut hair. Her eyes are brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Mortician, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent mother.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Slave, Family. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Aquan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gynnie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many black ritualistic tattoos. She prefers to wear white pants and tee shirts. Her red hair is still thick. She has gray eyes.
Personality: Gynnie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a slaver, Gynnie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal singing training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Artistic, Justice, Logical. Flaws: Fearful. Bonds: Mentor. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
Eldeth Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries shortbows. Her chestnut hair is matted, messy, and big. Her gray unseeing eyes seem to look past you.
Personality: She is happy with her job as a Junk Dealer. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments
History: She got into the Junk Dealer business at a young age. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has achieved small success as a Junk Dealer.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Alexandrite (300 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
