Mary Bristol, Female Human [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and blue skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries a battered glaive and tarnished hammer as well. Her white hair is cut jaggedly and amateurishly. She has several tiny amethyst earrings on each ear.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hasn't been sleeping well lately.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. 1 Chain shirt. 1 Chain shirt.
Percival Crawford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Flaws: Addict. Bonds: Attractive, Adventurer, Slave, Family. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Alice Tinley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she typically wears brown cloth garments or leather armor. She sports blonde long hair. Her eyes are green and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a white middle class family as the only child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears a faded coat and loose pants complete with Stetson hat. She has a hunchback. She wears her chestnut hair down. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Werydd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Werydd decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She's repulsed by the PC; and seeks redemption
Flaws: Ugly, Addict, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 1 Half-Plate.
Jarsali Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is muscular with a powerful set of arms. She has wavy chestnut hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A true patriot, Jarsali would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Gifted from a young age, Jarsali studied abroad. As a young adult she joined a group advocating for an improvement in Elven conditions. She was granted necromantic powers by her dying brother.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
