Tim Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears brown cloth garments or leather armor. His white hair is smooth and relatively long. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. Tim was born on a far eastern island where he grew up under the tutelage of his father, an expert Painter. He has achieved small success as a Painter.
Motivation: He is unsatisfied with his job; and he would like to get married and retire
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Three On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has lavender fur. Her copper eyes peer out from beneath her small pastel hat.
Personality: She has always had a great fascination with Half-Orc culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born several months after her mother was called into army service. In her 13th year, her parents were killed by a drow raid, leaving Three alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: She wants revenge against drow.
Flaws: Racist. Bonds: Rich, Religious, Military, Enemies. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
Possessions: 90000 cp. Large well-done wool tapestry (200 gp).
Kaladan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His crest, while still mostly bronze, has prominent grey streaks. His eyes are red.
Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his father.
History: Kaladan was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 1 Magnifying glass. 1 Silk rope. 1 Masterwork Thieves’ tools.
Fivin LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His moppish silver hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Junk Dealer business at a young age. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Breastplate. 1 Full Plate.
Fonkin Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of death on his torso. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with music.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Fonkin has worked very hard to control his curse. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Criminal record, Has a crush. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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