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Blossom Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears a red costume with the symbols of death on her torso. She is tall, broad shouldered and powerfully built. Her moppish auburn hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Blossom grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. During her travels, Blossom and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Blossom discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Blossom fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Blossom Greenleaf, Female Halfling Aristocrat 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Naeris Meliamne, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears blue trousers with white and violet striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Naeris is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. In his 14th year, his parents were killed by a illithids raid, leaving Naeris alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Nature, Enemies. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Naeris Meliamne, Male Elf Paladin 11
Medium (4'11") Elf, Neutral Good (CR 11)
Armor Class 14
Hit Points 43 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2400 gp. Alexandrite (1600 gp). Azurite (15 gp). Eye agate (15 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Smoky quartz (80 gp).


Social Check DCs


Felgrat Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He sports a long auburn beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, In love. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Felgrat Hackney, Male Half-Orc Monk 3
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Ida Ramsay, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. Her golden hair is cut short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Ida Ramsay, Female Human Adept 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Fargrim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Fargrim Torevir, Male Dwarf Monk 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Obsidian (5 gp). Deep green spinel (60 gp). Amethyst (60 gp). Chalcedony (30 gp). Eye agate (5 gp). Alexandrite (600 gp). Onyx (30 gp). Black pearl (600 gp).


Social Check DCs

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