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Advanced [show]


Dynamic Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear pastel pants and tee shirts, and is pretty ugly. She has dyed her greying red fur a little too much giving a sharp red color. Her copper eyes dart from person to person to random spaces in the air.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: From birth she was tutored by a cruel and relentless mentor. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.

Motivation: Wants to raise her children well; and she desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor. Occupation: Marshal

Voice: French accent

Attributes [hide]

Dynamic Plume, Female Tabaxi Sorcerer 8
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points -1 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many tan ritualistic tattoos. He wears a violet costume with the symbols of luck on his torso. His red hair is lengthy. His eyes are likewise gray.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Impeccable. Bonds: Enemies, Poor, Nature, Family. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Lamlis Dalanthan, Male Half-Elf Warrior 8
Medium (5'0") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 170 pp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Forcas Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is knotted and matted. His eyes are black and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: To settle down with his crush; and doesn't want to be a marshal and was forced into it by his family

Ideals: Disciplined, Artistic. Bonds: Family, Rich, Has a crush. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Forcas Laughter, Male Tiefling Commoner 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 7 (-2)10 (+0) 15 (+2)16 (+3)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Fidget, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He has a very tight haircut. His amber unseeing eyes seem to look past you.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Disease, Depressed, Antagonistic. Bonds: Rich, Nature. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Guy Fidget, Male Human Rogue 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)17 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Savaran Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large black jacket. Her crest is cut close to her head. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She receives visions of the future at random moments

History: Savaran hails from a village terrorized by drow. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against drow; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Bonds: Immigrant, Attractive, Criminal record, Enemies, Military. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Savaran Mohradyllion, Female Dragonborn Monk 4
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs

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