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Advanced [show]


Joan Gyula, Female Human [Permalink]

Personal [hide]

Description: An older woman who prefers to wear grey pants and tee shirts, she is not a threatening figure. She wears her silver hair up in a very large beehive style do. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to fit into much smaller and tighter spaces than normal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Joan reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 7 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Insomniac. Bonds: Military, Job, Criminal record. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Joan Gyula, Female Human Sorcerer 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)9 (-1) 18 (+4)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tight fitting blue shirt and pants. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has never given up on his poetry dream.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural elven artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Seebo Nucklestamp, Male Gnome Rogue 13
Small (3'7") Gnome, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 107 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 20 (+5)15 (+2) 12 (+1)8 (-1)
Skills Deception +3, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered grey stockings. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east his family was never financially stable. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and to reunite with his absent mother

Ideals: Artistic, Justice. Flaws: Shy, Fearful. Bonds: Poor. Occupation: Soapmaker

Voice: Squeaky

Attributes [hide]

Hamil Warmwater, Male Halfling Warrior 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 78 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 6 (-2)12 (+1)
Skills Arcana +7, Nature +7
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Sylvan, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 60 pp. Moss agate (10 gp). Deep blue spinel (400 gp). Hematite (10 gp). Deep green spinel (150 gp). Amber (150 gp).


Social Check DCs


Kyle Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His broad hat is riddled with cuts and holes. His eyes are a pleasant brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Kyle Iranapha, Male Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)10 (+0) 16 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. Citrine (50 gp). Smoky quartz (50 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. His hair is white, silky, and of moderate length. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. He left for the east, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Pacifist. Bonds: Attractive, Slave, Immigrant, Criminal record. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Fulbar High-hill, Male Halfling Rogue 8
Small (3'4") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs

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