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NPC Generator

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Advanced [show]


Jane Nash, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a fancy brown dress. She has moderate length white hair. Her brown eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Laborer like her father before her.

Motivation: She seems to be bored by most things; and wants to open a new tavern

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Slave, Job. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Jane Nash, Female Human Warrior 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 17000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Guy Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Addict, Depressed, Fearful. Bonds: Immigrant, Rich. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Guy Cumberbatch, Male Human Warlock 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears many layers of old clothing at all times. He wears a small hat to cover his moderate length gray fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to unite with his sister

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Family, Mentor. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Emerald Prim Posies, Male Tabaxi Adept 9
Medium (6'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 14 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)9 (-1) 9 (-1)8 (-1)
Skills Insight +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Lapis lazuli (12 gp). Smoky quartz (80 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Fragrant Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern woman wears a pastel armored body suit, with a simple white line shooting up and back down. Her fur is greying and her face has many wrinkles. Her copper eyes are passionate and lively.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Carpenter.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Fragrant Of Passion, Female Tabaxi Commoner 14
Medium (4'11") Tabaxi, Chaotic Good (CR 14)
Armor Class 14
Hit Points 55 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 13 (+1)12 (+1) 16 (+3)20 (+5)
Skills Deception +10, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4

Possessions: Deep blue spinel (1100 gp). Banded agate (11 gp). Malachite (11 gp). Alexandrite (1100 gp). Blue quartz (11 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamil Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light tan in addition to tight pants. Her hair is long and auburn with streaks of brown, and is pulled back with small tan clips. Her amber eyes dart from person to person.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Banker, and she later adopted a second son.

Motivation: She has passion for adventuring and risk; and to unite with her sister

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Religious, Family, Adventurer. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Shamil Nucklestamp, Female Gnome Bard 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 pp.


Social Check DCs

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