Windy Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel costume with the symbols of his god on his torso, and sports empty pouches on his belt. His fur, while still mostly orange, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born in the south. Windy was born on a far southern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Immigrant. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 37 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Cloth of gold vestments (90 gp). Sapphire pendant on gold chain (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).
Moon On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear brown pants and tee shirts. Her fur, while still mostly yellow, has prominent grey streaks. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and many goblins want her driven away
Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Military, Mentor. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Bethrynna Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple yellow robe with white stripes complete with hood. Her chestnut hair is lengthy and is close to two feet long. Her eyes are gray.
Personality: She is irascible and easily irritated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Bethrynna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Bethrynna's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 3 Acid flasks.
Hadwisa Beitz, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is lengthy. Her face is scarred and worn.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Further she is a bit of a stoner and is frequently out of it.
History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Depressed, Addict. Bonds: Poor, Military. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Brakka Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light black in addition to tight pants. Her chestnut hair is singed and shortened. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.
History: When she was but 6 years old her parents immigrated from the east. She worked as a nervous Miller and found it very stressful. She has set out to sabotage the competition.
Motivation: To unite with her sister; and balancing her hectic life and new miller responsibilities is difficult
Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant, Job, Family. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +5
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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