Marbas Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He keeps his long dark red hair kept up in a rat tail. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Marbas wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Celestial, Giant, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Blue quartz (11 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Mori, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt. Her brown hair is heavily combed to the right. Her eyes are gray.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Juliana's homeland. Juliana decided to take the middle way and become a bodyguard. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her son
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Siffress Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying black hair a little too much giving a sharp black color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: A skeptical and narcissistic woman, Siffress's first love is herself. Her second love is also herself. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Siffress reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and money/treasure
Ideals: Impeccable. Bonds: Rich, Criminal record, Immigrant, Military. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Deep green spinel (70 gp).
Orryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan tunic with red highlights, and long white pants that bunch up around his shoes. He wears a deerstalker hat to cover his moderate length blonde hair. He has amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and expand his business
Flaws: Ugly. Bonds: Job, In love, Immigrant, Guardian. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 10 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. 1 Minor magic item.
Curran Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears bulky white painted plate armor. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Roofer like his father before him.
Motivation: To be a Shoemaker again; and sabotage a competitor
Flaws: Insomniac, Greedy, Disease. Bonds: Job, Military. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1700 gp. Red-brown spinel (150 gp). Azurite (9 gp). Peridot (60 gp). Iolite (60 gp). Blue star sapphire (800 gp). Red-brown spinel (150 gp). Citrine (60 gp). Alexandrite (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!