Aline Yardley, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a faded coat and loose pants complete with feathered hat. She keeps her silver hair in a flapper bob. Her eyes are violet.
Personality: She is witty, but her monotone delivery comes off as unnerving She is an amazing painter.
History: Aline was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Dyer job and began her own company from there.
Motivation: To unite with her sister; and her relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Bonds: Family, Job. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1600 gp. Rock crystal (30 gp). Malachite (6 gp). Jade (130 gp). Deep blue spinel (1200 gp). Lapis lazuli (6 gp). Tourmaline (130 gp). 1 Minor magic item.
Panana Reese, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with green stripes complete with hood. She is physically well-built. Her white hair, when down, is lengthy. She has several tiny amethyst earrings on each ear.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. As long as the job gets done she does not care how it got done.
History: She got into the Fisher business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east.
Ideals: Professionalism, Entrepeneur. Flaws: PTSD. Bonds: Rich, Job. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 73 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Iolite (40 gp). Amber (60 gp). Sard (40 gp). Amber (60 gp). Rose (40 gp). 1 Minor magic item.
Merla Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A 2'9" western woman, she wears a weathered and beat up set of banded mail beneath an oversized red coat. She has dyed her greying golden hair a little too much giving a sharp golden color. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born to a Performer, her father struggled to pay the bills. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their son. She worked as a Ruler, and she later adopted a second son.
Motivation: To unite with her sister; and to reunite with her absent father
Ideals: Joker, Entrepeneur. Bonds: Family, Poor. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Brown-green garnet (110 gp). Aquamarine (600 gp). Tiger eye turquoise (4 gp).
Jillian Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a white wide-brimmed hat and white clothes. Her hair is long and chestnut with streaks of white, and is pulled back with small white clips. Her eyes are likewise amber.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has worked as a Navigator like her father before her.
Motivation: Expand her business; and she has a crush on the local shoemaker
Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dabbledob Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears a colorful flower in his red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: Dabbledob is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of giants
Ideals: Extrovert, Fighting. Bonds: Attractive, Enemies, Slave. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Jasper (40 gp). 1 Half-Plate. 1 Half-Plate.
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