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Advanced [show]


Three Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She carries with her a set of shortspears, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her cinnamon fur is still thick. Her copper eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the old dungeon and found the beat up shortspear and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Nature. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Of Claws, Female Tabaxi Ranger 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 700 gp. Sapphire pendant on gold chain (1400 gp).


Social Check DCs


Seddit Still, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her brown hair is slicked back into a classic pompadour. This red eyed easterner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Junk Dealer, but she got bored and became a Knight. She then took over the family business and is one of the better Knight for hire.

Motivation: A deep hatred of giants; and expand her business

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Slave, Job, Enemies. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Seddit Still, Female Tiefling Warlock 11
Medium (5'5") Tiefling, Chaotic Good (CR 11)
Armor Class 7
Hit Points 38 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills History +8, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome, Draconic
Attacks Melee +5 / 3d8+1, Ranged +1 / 3d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16433333100

Possessions: 2700 gp. Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item.


Social Check DCs


Adelard Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his silver hair well, parting it to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 5 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Flaws: Shy. Bonds: Adventurer, Immigrant, Attractive, Family. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Adelard Ainsley, Male Human Rogue 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. 1 Masterwork Light steel shield.


Social Check DCs


Eggren Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black trousers with green and grey striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a dagger on it. She has done her best to style her white crest to look like a famous performer. Her eyes are likewise red.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of northern immigrants she idolized her mother. Through the years after Eggren was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eggren's mother didn't care for her much, and the feeling was mutual. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Eggren Mohradyllion, Female Dragonborn Fighter 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His brown hair is knotted and matted. His eyes are likewise hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orryn. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Flaws: Disease, Addict. Bonds: Rich, Immigrant, Criminal record. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Orryn Raulnor, Male Gnome Commoner 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 6000 cp. Tiger eye turquoise (14 gp). Golden pearl (70 gp). Jet (70 gp). Smoky quartz (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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