Zepar Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears baggy green pantaloons and a grey scarf. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are white.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Bonds: Attractive, Enemies, Family, Poor, Nature. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. Azurite (5 gp).
Drifting Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his black robe. He has styled his lavender fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Drifting was born the youngest of three triplets. Drifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he desires power and/or immortality
Bonds: Enemies, Adventurer, Family. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp.
Valorean Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light green in addition to tight pants. He keeps his bronze crest in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 4 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Valorean's homeland. Valorean decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Emotional, Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Imsh Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length black hair. He has several tiny sapphire earrings on each ear.
Personality: He can speak with the recently deceased. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the north; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Fighting, Entrepeneur. Bonds: Rich, Attractive. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 6 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Moonstone (80 gp). 1 Minor magic item.
Bardryn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy grey dress. She has wavy black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Bardryn was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Bardryn's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She would like to get married and retire; and to reunite with her old friends
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 3 Smokesticks.
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