Adelaide Breeden, Female Human [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Adelaide grew up listening to her mother's many stories. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Flaws: Insomniac, Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
Cora TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, red, dusty cloak. Her hair, while still mostly blonde, has prominent grey streaks. Her violet eyes have a joyful gleam in them most of the time.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy, self-centered, vain, and jealous.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg; and wants her loneliness to end
Ideals: Gifted, Philantrophist. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 2000 sp.
Eran Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tight fitting clothing which further accentuates her frame. She wears a colorful flower in her black hair. She has a dull look in her blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the north, but her parents moved at a very young age to the south. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is terrified, and will act out of fear
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Amethyst (120 gp). Violet garnet (400 gp). Brown-green garnet (120 gp). Fire opal (1600 gp).
Broce Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His black hair and beard is wavy and long. He has green eyes.
Personality: Broce is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Broce grew up listening to his father's many stories. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and human compassion
Ideals: Athletic. Flaws: Depressed, Shy, Racist. Bonds: Adventurer, Immigrant. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp.
Thamior Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is singed and shortened. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Ugly, Impulsive. Bonds: Family, Adventurer, Slave, Job. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!