Irann Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt, and carries warhammers. She has shaved her head bald. She wears a mask on her face.
Personality: Irann is depressed about a lot of things. She tends to be a nihilist. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Irann lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Family, Religious. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp.
Uraim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has wavy red hair. He wears an eyepatch.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in flail use. He left for the west, certain he would find work there.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies, Immigrant. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 2 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1400 sp. Brass mug with jade inlays (500 gp).
Ahinar Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is smooth and relatively long. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.
History: She was born into a rich family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Bonds: Attractive, Religious, Military, Rich. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Golden yellow topaz (400 gp).
Balam Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His brown hair is unkempt and raggedy. He has a dull look in his black eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Balam hails from a village terrorized by orcs. In his 13th year, his parents were killed by a orcs raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Balam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Wymar Breeden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Immigrant. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
