Gale Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear flannel. She keeps her long beige fur kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of southern immigrants she idolized her father. A gifted student she started as a Healer, but she got bored and became a Slave Trader. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing her hectic life and new Slave Trader responsibilities is difficult; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Roger Marley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown tunic with red highlights, and long tan pants that bunch up around his shoes, and a wedding ring on his right hand. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He has always had a great fascination with Half-Elven culture. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Sculptor, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has decided he is irredeemable; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Entrepeneur. Flaws: Racist. Bonds: In love, Poor, Adventurer, Criminal record. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp.
Ekemon Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his green robe and has his greatsword always slung over his shoulder. He keeps his purple hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Religious. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Average lock. 1 Bullseye lantern. 1 Masterwork Musical instrument.
Breena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in blue turtlenecks beneath a tan coat with white slacks. Her silver hair is cut short. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She comes from a rich western family. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 280 gp.
Jelenneth Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her broad hat is riddled with cuts and holes. She has gray eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the north. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend
Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Immigrant, Nature. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 220 gp.
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