Percival Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut short. He has a dull look in his amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich eastern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against giants
Ideals: Impeccable. Flaws: Shy. Bonds: Religious, Rich, Enemies. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Jo Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a long white ponytail with little hanging trinkets. Her green eyes dart from person to person to random spaces in the air.
Personality: She has always had a great fascination with Human culture. She receives visions of the future at random moments
History: She got into the Tailor business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Tailor responsibilities is difficult.
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Job. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp.
Oriff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" western woman, she wears brown leather gloves, a brown jacket, and tight pants. Her auburn hair is cut jaggedly and amateurishly. Her eyes are brown and beady.
Personality: She has always had a great fascination with Halfling culture. She is obsessed with a lost civilization.
History: A powerful slaver made her what she is. After coming to the age of reason, Oriff took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Mentor. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His lavender fur is lengthy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and a rival would like him out of the picture
Ideals: Fighting, Athletic, Justice. Flaws: Fearful. Bonds: Attractive. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 13)
Armor Class 11
Hit Points 42 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Black star sapphire (700 gp). Smoky quartz (50 gp). Violet garnet (1600 gp).
Jo Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears dark leathers with embroidery. She keeps her long golden hair kept up in a rat tail. Her eyes are violet.
Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful slaver made her what she is. Jo abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: To prove her worth to the world; and she has passion for adventuring and risk
Flaws: Antagonistic, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
