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NPC Generator

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Advanced [show]


Riswynn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her silver hair down. She wears an eyepatch.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born to a Actor, her mother struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Halfling compassion.

Ideals: Athletic. Flaws: Ugly, Secretive, Racist. Bonds: Poor. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Riswynn Daerdahk, Female Dwarf Sorcerer 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: Chrysoberyl (40 gp). Lapis lazuli (7 gp).


Social Check DCs


Right-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky pastel painted plate armor. He keeps his cinnamon fur in a flapper bob. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has money and likes to spend it

Ideals: Pacifist, Optimist. Bonds: Rich, In love, Adventurer. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Right-Handed Plume, Male Tabaxi Rogue 9
Medium (5'1") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Charles Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. His skin is flawless and his blue eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Passionate. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Mentor. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Charles Aloro, Male Half-Elf Ranger 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Purban Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His white hair is heavily combed to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Glassblower, but he got bored and became a Adventurer. In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Purban Fatrabbit, Male Halfling Warrior 9
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. Deep blue spinel (800 gp). Malachite (9 gp). Zircon (70 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Emmeline Everleigh, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear brown tank tops with pastel skirt. She has golden hair. Her thin eyebrows rest above her beady brown eyes.

Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born the only child of a wealthy merchant. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Emmeline Everleigh, Female Human Expert 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 180 pp. Carnelian (70 gp). Rose (70 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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