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NPC Generator

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Advanced [show]


Xappan Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his purple hair down. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Xappan Pain, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 9 (-1)20 (+5)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Willow Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears an entirely white suit with violet socks and a vest with buckled shoes. Her hair is always cut to a buzz. Her brown eyes are passionate and lively.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small plains village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Willow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Willow. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect her home; and she is a bit of a kleptomaniac

Ideals: Passionate, Professionalism. Bonds: Nature, Criminal record, Guardian. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Willow Honeypot, Female Halfling Bard 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 290 pp. Lapis lazuli (7 gp). Hematite (7 gp).


Social Check DCs


Werydd Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is heavily combed to the left. She has hazel eyes and a brown hat with a red feather.

Personality: A skeptical and narcissistic woman, Werydd's first love is herself. Her second love is also herself. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in a small plains village. Her father was a soldier and died while she was still young. Werydd was left her father's suit of armor and trained in its use and care. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Impeccable. Bonds: Poor, Criminal record, Nature, Military. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Werydd Lutgehr, Female Dwarf Sorcerer 5
Medium (3'9") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Golden yellow topaz (600 gp). Freshwater pearl (13 gp).


Social Check DCs


Ootah Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of bows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has slicked back blonde hair. Her blue eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Ootah Marlowe, Female Half-Orc Monk 3
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)5 (-3) 12 (+1)11 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp.


Social Check DCs


Immeral Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He is dressed in an above average manner, and his gloved hand is found clutching a hammer. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Fortune-teller, Immeral learned a great deal about his mother's area of expertise. His childhood dream was to be a Glassblower, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Immeral Galanodel, Male Elf Barbarian 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 5 (-3)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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