Braak Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His skin is also unnaturally pale. He sports a long black beard, and similarly colored long hair. His hazel eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 17)
Armor Class 10
Hit Points 125 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
Possessions: 7000 gp. Sardonyx (30 gp). Lapis lazuli (7 gp). Black pearl (600 gp). Tiger eye turquoise (7 gp). Eye agate (7 gp). Amethyst (130 gp). Brown-green garnet (130 gp). Tiger eye turquoise (7 gp). Carnelian (30 gp). Moss agate (7 gp). Amethyst (130 gp). Aquamarine (600 gp). Alexandrite (600 gp). Black opal (400 gp). White opal (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gillyd Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has no hair. Her eyes are likewise amber.
Personality: She is almost excessively polite to everyone, even when angry. Gillyd enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 85 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 20 (+5) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. A small bag of saffron. (30 gp). Sapphire pendant on gold chain (3000 gp). Gold and topaz bottle stopper cork (1200 gp).
Ilanis Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her hair is blonde and very short. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and to be a apothecary again
Ideals: Impeccable, Optimist. Bonds: Poor, Mentor, Job. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vicky Byron, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. She wears her golden hair down. This hazel eyed westerner is not easily forgotten.
Personality: Vicky hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant, Military, Adventurer. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 180 gp.
Yurk Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears tight fighting clothing, which leaves very little to the imagination. His golden hair is knotted and matted. He has gleaming, smiling hazel eyes.
Personality: Yurk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a wizard, Yurk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Extrovert, Optimist. Bonds: Mentor, Rich. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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