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NPC Generator

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Guy Colton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He has passion for adventuring and risk.

Flaws: Insane, Ugly. Bonds: Rich, Adventurer, Military. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Colton, Male Human Druid 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diesa Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her brown hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born the only child of a wealthy merchant. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Diesa Trueblood, Female Dwarf Monk 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Great In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His fur is beige and curly. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Great In the Morning, Male Tabaxi Wizard 5
Medium (6'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 200 gp. Violet garnet (1000 gp). Moonstone (30 gp). Violet garnet (1000 gp). 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Valafar Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green tunic with grey highlights, and long pastel pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his red eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west. A gifted student he started as a Junk Dealer, but he got bored and became a Sellsword. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Valafar Fate, Male Tiefling Adept 14
Medium (6'1") Tiefling, Lawful Evil (CR 14)
Armor Class 10
Hit Points 44 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Arcana +9, Religion +9
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Auran, Gnome
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has no fur. His eyes are green and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west. A freak accident while working with his Gardener father left him crippled. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Tricking Blossom, Male Tabaxi Warlock 12
Medium (6'5") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)7 (-2) 9 (-1)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 29000 sp. Solid gold idol (900 gp). A roughly beaten golden orb (60 gp). Cloth of gold vestments (60 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (1700 gp). Silver chalice with lapis lazuli gems (60 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs

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