Habor Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling silver eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a slaver, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Blacksmith soon after.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Bonds: Attractive, Slave, Mentor. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 27000 cp. Red garnet (80 gp). Citrine (20 gp). Peridot (20 gp). Bloodstone (20 gp). 1 Minor magic item.
Gûnd Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gûnd was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gûnd's father didn't care for him much, and the feeling was mutual. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 1000 gp. Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his silver hair down. His violet eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Adventurer, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. Sard (20 gp).
Thervan Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears an entirely yellow suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his father was called into army service. In his 14th year, his parents were killed by a dire rats raid, leaving Thervan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats.
Flaws: Insane, Secretive, Forgetful. Bonds: Military, Enemies. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 3000 sp. Coral (160 gp). Jade (160 gp). Golden pearl (160 gp). Star rose quartz (40 gp).
Falkrunn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her glaive. Her tied-back hair is auburn. Her brown eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, she prefers to meditate than take action. She believes the world needs to unite to get rid of illithids once and for all.
History: Falkrunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined. Bonds: Enemies, Poor, Job. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
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