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Advanced [show]


Tiaathque Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has a long golden ponytail with little hanging trinkets. She has gleaming, smiling green eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a wizard, Tiaathque was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Money/treasure; and she has money and likes to spend it

Bonds: Attractive, Criminal record, Mentor, Rich. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Tiaathque Suithrasas, Female Elf Adept 9
Medium (4'11") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 19 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)17 (+3) 16 (+3)14 (+2)
Skills Nature +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Giant, Infernal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1700 gp. Cloth of gold vestments (100 gp). Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with violet stripes complete with hood. He carries a battered falchion and tarnished pickaxe as well. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: Trym was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and regain custody of his daughter

Ideals: Fighting. Flaws: Insane, Antagonistic, Shy. Bonds: Family. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Trym Gentry, Male Human Fighter 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Falkrunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She dresses like a well dressed Apothecary does. Beneath her clothing is a huge mess of scar tissue. Her long brown hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Falkrunn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and she is unsatisfied with her job

Ideals: Philantrophist. Bonds: Job, Slave, Rich, Adventurer. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Falkrunn Goldfinder, Female Dwarf Paladin 4
Medium (4'3") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Simple lock. 1 Average lock. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Orianna Mute, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has a large black mantle and cape that has been intricately interwoven into her yellow robe. She wears her black hair up. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is afraid of women and trembles around them

History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Selfish, Shy. Bonds: Attractive. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Orianna Mute, Female Tiefling Commoner 8
Medium (4'11") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)19 (+4) 10 (+0)19 (+4)
Skills Nature +7, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Tricking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her fur is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Tricking enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor, Rich. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Tricking Candle, Female Tabaxi Rogue 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)18 (+4) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Ignan, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs

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