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NPC Generator

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Advanced [show]


Agatha Stratford, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is physically well-built. Her hair is chestnut and curly. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is terrified, and will act out of fear.

Flaws: Fearful. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Agatha Stratford, Female Human Fighter 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Malmûg Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He keeps his brown hair in a pixie cut. This blue eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malmûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Forgetful, Insane. Bonds: Poor, Attractive. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Malmûg Thornton, Male Half-Orc Adept 9
Medium (5'11") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ootah Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman usually wears her black robe and has her shortbow always slung over her shoulder, and sports empty pouches on her belt. Her hair is blonde, silky, and of moderate length. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Pacifist, Athletic. Flaws: Disease. Bonds: Attractive. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Ootah Vance, Female Half-Orc Expert 4
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Pirithin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing music.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Pirithin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Military, Religious. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Pirithin Copperkettle, Male Halfling Barbarian 5
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp. Emerald (600 gp). Red garnet (160 gp). Coral (160 gp). Hematite (7 gp).


Social Check DCs


Quick Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His fur is beige and curly. This hazel eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Spy in town.

History: Born in the west to a Spy, Quick learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quick took refuge in the large cave and found the beat up sai and armor he uses now. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Poor, Job, Nature, Family, Adventurer. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Quick Fang, Male Tabaxi Wizard 9
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 8 (-1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Amber (70 gp).


Social Check DCs

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