Aline Heiser, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has moderate length white hair. Her green eyes are passionate and lively.
Personality: She is extraordinarily eccentric. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has worked as a Scribe like her father before her.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and marry her sister to traveling adventurers
Flaws: Insane. Bonds: Family, Immigrant, Job. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Lapis lazuli (14 gp). Peridot (30 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vaina Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of halberds on her belt, each one with a topaz on the hilt. Her hair is cut close to her head. She wears a mask on her face.
Personality: She is a Bellfounder first and foremost. She believes firmly that knowledge should be universal. She is harsh and unforgiving.
History: She was born to loving parents in a slum to the west. She worked as a nervous Bellfounder and found it very stressful. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vaina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Stableman again; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Keth Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he sports black clothing, slightly heavier than average wear. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Keth lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Forgetful. Bonds: Family, Adventurer. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 50 pp. 1 Minor magic item.
Jebeddo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 5 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
Balam Chant, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy black pantaloons and a grey scarf. His silver hair, when down, is lengthy. His fierce red eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +7
Possessions: 1100 gp. Aquamarine (1400 gp). Blue quartz (4 gp). Jet (110 gp). Rhodochrosite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
