Spring Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'8" northern man, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His fur, while still mostly lavender, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: Born in the north to a Carter, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.
Motivation: To settle down with his crush; and doesn't want to be a carter and was forced into it by his family
Ideals: Pacifist. Flaws: Insane. Bonds: Job, Family, Has a crush. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1200 gp. Rock crystal (80 gp). Sard (80 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item.
Kasdeya Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green leather gloves, a green jacket, and tight pants. She keeps her purple hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can't help but pocket interesting objects she comes across
History: Kasdeya was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Kasdeya was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kasdeya decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1800 sp. Tourmaline (40 gp). Silver pearl (40 gp).
Lerissa Anger, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has silver hair. Her white unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Fortune-teller business at a young age. She found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: She wants to meet her childhood hero; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Alexandrite (1600 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.
Vezera Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. She wears a wide-brimmed hat to cover her moderate length red crest. She has a dull look in her gold eyes.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her family was turned out during the war. She and her family wandered east to less war torn lands. She is untrained/undisciplined, which makes her dangerous.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and someone believes her a fraud
Flaws: PTSD, Insane. Bonds: Enemies, Religious, Family. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
Paymon Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. He keeps his dark red hair in a flapper bob. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Athletic, Professionalism, Artistic. Bonds: Family. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 19 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 900 sp. Carnelian (70 gp). Deep blue spinel (400 gp). Bloodstone (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
