Thea Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a red top hat and red clothes, and a wedding ring on her right hand. She wears a top hat to hide her balding. Her eyes are violet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in the north. While studying, she fell in love. They married and had a son. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Opinionated. Bonds: In love, Adventurer, Immigrant, Debt. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 44 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 500 gp. Chalcedony (60 gp). Rock crystal (60 gp). 1 Minor magic item.
Thoradin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly spears and sickles. His black hair is heavily combed to the left. His brown eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thoradin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thoradin. He has built up a small fortune and can afford his own way.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Passionate, Professionalism. Bonds: Criminal record, Rich, Slave. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Wobbles Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his silver hair up. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Optimist, Artistic, Persistence. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Dûgza Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He wears his brown hair up. He has gleaming, smiling green eyes.
Personality: A skeptical and narcissistic man, Dûgza's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Moonstone (30 gp). Jasper (30 gp). Lapis lazuli (8 gp). Deep blue spinel (1100 gp).
Oriax Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he likes to wear black tank tops with tan pants. His blue hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Gifted from a young age, Oriax studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted martial powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Has a crush, Criminal record. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 9 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1600 gp. Hematite (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!