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NPC Generator

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Advanced [show]


Kathra Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of warhammers on her belt, each one with a sapphire on the hilt. Her brown hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling blue eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in the north to a Junk Dealer, Kathra learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC; and balancing her hectic life and new junk dealer responsibilities is difficult

Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Poor, Job, Has a crush. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kathra Durthane, Female Dwarf Druid 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 112 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 14 (+2)6 (-2)
Skills Arcana +4, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 4000 gp. Moss agate (9 gp). Moonstone (70 gp). Rose (70 gp). White opal (1000 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarai Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Eccentric and domineering, Sarai will drive conversation. She is used to getting what she wants. In part because she is a meticulous planner.

History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Retire the richest woman in the west; and she has money and likes to spend it

Ideals: Entrepeneur, Extrovert, Professionalism. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Sarai Greenbottle, Female Halfling Warlock 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp. Red spinel (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Vorka Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'4" and wears a simple black robe with green stripes complete with hood. Her auburn hair is cut short with large spiked bangs in the front. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. When Vorka reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Flaws: Ugly, Antagonistic. Bonds: Military, Religious, Enemies. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Vorka Barton, Female Half-Orc Bard 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills History +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Gynk Hornsby, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her brown hair in a flapper bob. This gray eyed southerner is not easily forgotten.

Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gynk took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She became a Jeweler soon after.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, Military, Nature, Job. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Gynk Hornsby, Female Half-Orc Aristocrat 6
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)3 (-4) 8 (-1)10 (+0)
Skills Arcana -1, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Golden pearl (60 gp). Red garnet (60 gp). Violet garnet (700 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Mary Roscoe, Female Human [Permalink]

Personal [hide]

Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her black hair has been sun bleached extensively. Her blue eyes dart from person to person.

Personality: She is mildly Human supremacist, though she does not identify as such. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small desert village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She struck the Miller job and began her own company from there.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Nature, Job. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Mary Roscoe, Female Human Commoner 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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