Henry Gentry, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear brown pants and tee shirts. His black hair is knotted and matted. His blue unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Henry will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Extrovert, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
Possessions: 600 gp.
Anastrianna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tan painted combat armor at almost all times. With wild white hair. This amber eyed southerner is not easily forgotten.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Optimist. Flaws: Greedy. Bonds: Military, Immigrant. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Bethrynna Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and black handkerchief worn on her left side. She is physically well-built. She sports a flattop hair cut. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is frequently practicing swordplay.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Bethrynna was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: Her religion dominates her actions.
Ideals: Disciplined. Bonds: Military, Religious, Job. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Golden pearl (140 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Valida Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'0" and has a large brown mantle and cape that has been intricately interwoven into her green robe. Her hair is white and curly. Her eyes are hazel and she is always smoking a pipe.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Marry her brother to traveling adventurers; and expand her business
Ideals: Artistic, Gifted. Bonds: Family, Job. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Half-Plate.
Drogo Trollope, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light grey in addition to tight pants. His silver hair is cut jaggedly and amateurishly. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Dyer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Locksmith.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Poor, Job, Enemies. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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