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NPC Generator

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Advanced [show]


Griselda Yeardley, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with white socks and a vest with buckled shoes. She has styled her brown hair well, parting it to the left. This gray eyed easterner is not easily forgotten.

Personality: She is extraordinarily eccentric. She is a font of random trivia from the lore and stories she has discovered

History: She was born the only child of a wealthy merchant. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Mayor again; and to reunite with her old friends

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Griselda Yeardley, Female Human Commoner 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 30 gp. Black pearl (200 gp).


Social Check DCs


Morgran Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Morgran will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Glassblower business at a young age. A gifted student he started as a Barkeep, but he got bored and became a Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morgran Aranore, Male Dwarf Aristocrat 10
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Leucis Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple green robe with brown stripes complete with hood. His purple hair is kept up in a ponytail inside a feathered hat. His eyes are silver and beady.

Personality: This man loves dancing and to teach people dancing more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Leucis Despair, Male Tiefling Paladin 2
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 8000 cp. Tiger eye turquoise (14 gp). Peridot (20 gp). Banded agate (14 gp).


Social Check DCs


Shamil Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears tattered old clothes. Her blonde hair is wavy and long. Her face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised in a forest tribe. Shamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Shamil Pilwicken, Female Gnome Paladin 8
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 98 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his sickle. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Oblar reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Oblar Whispermouse, Male Halfling Warrior 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 67 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Obsidian (13 gp). Rhodochrosite (13 gp).


Social Check DCs

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