Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who typically wears brown cloth garments or leather armor, he is not a threatening figure. His white hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the north; and half-elven compassion
Ideals: Persistence, Entrepeneur. Flaws: Insane, Racist. Bonds: Nature. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 51 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 30000 cp. Golden yellow topaz (300 gp). Alexandrite (300 gp). Violet garnet (300 gp). Rhodochrosite (4 gp).
Nim Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: Nim was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Persistence, Optimist. Flaws: Insane, Racist. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gerald Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 7 years.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Caeldrim Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with yellow pants. He has a slight overbite and is overall scrawny. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes peer out from beneath his small blue hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Optimist, Logical. Flaws: Greedy. Bonds: Rich, Job. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Maegan Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'11" and wears rags and sports a simple walking cane. Her black hair is still thick. Her gray eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her music dream.
Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Poor, Mentor, Attractive. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
