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Advanced [show]


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his auburn hair up. His hazel eyes dart from person to person.

Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Ugly, Insane. Bonds: Adventurer, Criminal record. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Gomory Digby, Male Human Monk 10
Medium (6'1") Human, True Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +6, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, grey cloak, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Chatham, Male Human Ranger 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 4 (-3)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Obsidian (6 gp).


Social Check DCs


Euphemia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her club. She carries a battered halberd and tarnished club as well. Her golden hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Euphemia embodies much of what other species detest in the Halflings. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Athletic. Flaws: Antagonistic. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Euphemia Sunmeadow, Female Halfling Fighter 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 6 (-2)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Quarion Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. His black hair is greasy and uncared for. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the west. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. After coming to the age of reason, Quarion took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he has a crush on the local navigator

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant, Has a crush. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Quarion Erenaeth, Male Elf Cleric 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 9 (-1)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Merihim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is slicked back into a classic pompadour. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Weaver for hire.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Merihim Elusive, Male Tiefling Rogue 2
Medium (6'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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