Tana Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She keeps her blonde hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: Calm and collected, she is a well trained Butcher. She does not believe in violence as a means to an end. She is a dedicated Butcher but believes her peers are too gung-ho.
History: She was raised in a mountains tribe. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She now owns her own business.
Motivation: A strong sense of loyalty to Tabaxi people; and she'd like to take her coworkers down a peg
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 10
Hit Points 115 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 1700 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2200 gp). Silver comb with moonstones (400 gp).
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and violet skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. Her white hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and catlike.
Personality: Aggressive, abrasive, and angry, Sannl embodies much of what other species detest in the Dwarves. She also has developed a complete distrust of the Sculptor profession.
History: Sannl was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To end her boredom; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Mundane. Bonds: Job, Nature, Criminal record. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 55 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp.
Percival Tatum, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Banker uniform. His white hair is unkempt and raggedy. He has gleaming, smiling green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Knight, but he was a colossal failure. He struck the Banker job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Selfish. Bonds: Job, Poor, Immigrant. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Traulam Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are blue.
Personality: A deeply religious woman she believes everything happens for a reason. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Rich. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 gp.
Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His cinnamon fur is singed and shortened. His eyes are blue and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2400 gp. Jasper (70 gp). Moss agate (13 gp). Malachite (13 gp). Violet garnet (1200 gp). Jet (120 gp).
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