Pyxrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. She has styled her red crest well, parting it to the right. Her face is covered beneath a completely black helmet.
Personality: She likes to make people angry or surprised. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Pyxrin studied abroad. Pyxrin was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Shipwright. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Half-Plate.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is physically well-built. Her orange fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She snorts whenever she laughs or is feeling confident. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sun was born the youngest of three triplets. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Flaws: Fearful. Bonds: Family, In love. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 8
Hit Points 60 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. Chrysoprase (40 gp). Rich purple corundum (1000 gp). 1 Minor magic item.
Marigold Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of rapiers on her belt, each one with a topaz on the hilt. Her red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Marigold speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. The war was a terrible time for her, and Marigold does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 13)
Armor Class 15
Hit Points 70 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Cloth of gold vestments (30 gp). An abacus with copper, silver and gold markers (30 gp). An abacus with copper, silver and gold markers (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Ridley, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears dark leathers with embroidery. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Healer, Susannah learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She became a Healer soon after.
Motivation: She wants revenge against drow; and several ex partners dislike her way of doing things and want revenge
Ideals: Persistence. Flaws: Insane. Bonds: Religious, Job, Enemies. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 63 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1300 gp. Blue star sapphire (900 gp). Golden yellow topaz (200 gp). Rich purple corundum (900 gp). Red garnet (160 gp). Smoky quartz (60 gp). Blue quartz (4 gp). White pearl (160 gp). Deep green spinel (160 gp). Jade (160 gp). Moonstone (60 gp).
Bilga Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple black robe with green stripes complete with hood. She has slicked back blonde hair. Her ears are large.
Personality: Aggressive, abrasive, and angry, Bilga embodies much of what other species detest in the Half-Orcs. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Bilga was born in the west. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Violet garnet (1000 gp). Aquamarine (1000 gp). Amber (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
