Trail Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Servant. Her red fur is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Sculptor, but she was a colossal failure. She has never given up on her painting dream.
Motivation: To be a Sculptor again.
Ideals: Artistic. Flaws: Insane, Depressed, Racist. Bonds: Job. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 60 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Citrine (50 gp). Carnelian (50 gp). Rhodochrosite (6 gp). Brown-green garnet (140 gp). Freshwater pearl (6 gp). Eye agate (6 gp). Red-brown spinel (140 gp). Alexandrite (1100 gp). Golden pearl (140 gp). Chalcedony (50 gp). Citrine (50 gp). Chrysoprase (50 gp). 1 Medium magic item.
Fragrant In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman wears a brown shirt with thin grey vertical stripes and green pants. Her clothes are grease stained in places. Her orange fur is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Fragrant was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 3000 cp.
Vonbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rhodochrosite (4 gp).
Solomon Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. A roughly beaten golden orb (130 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Cask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. She wears her yellow fur up. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Cask was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Cask's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love, Military. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 200 gp. Banded agate (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1400 gp). Zircon (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!