Brug Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'7" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is still thick. He has several tiny amber earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered
History: Brug hails from a village terrorized by gnolls. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 14 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Blue quartz (6 gp).
Elaim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown small hat and brown clothes. His white hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: He got into the Junk Dealer business at a young age. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job, Immigrant, Religious. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. 1 Half-Plate.
Quick Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His gray fur is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.
History: Quick was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quick took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Butcher.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 6000 sp.
Lilith Justice, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of shortbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is brown and curly. Her eyes are a pleasant silver.
Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Navigator, her father struggled to pay the bills. Lilith abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 30 pp. Black pearl (1600 gp).
Yevelda Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is dressed in earthy colors with a white and tan handkerchief worn on her right side. Beneath her clothing is a huge mess of scar tissue. She has shaved her head bald. Her face is scarred and worn.
Personality: She dislikes all the random violence that takes place in the west. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it
Ideals: Pacifist, Professionalism. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Aquan, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp.
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