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NPC Generator

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Advanced [show]


Hork Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered

History: Hork was born with his mother's beautiful face. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by drow. Hork was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Hork Marston, Male Half-Orc Fighter 12
Medium (6'3") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 89 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)7 (-2) 15 (+2)13 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Blue quartz (7 gp). Aquamarine (1200 gp).


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His crest is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Athletic, Gifted. Flaws: Ugly, Selfish, Impulsive. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Bard 4
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kriv Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a scythe on his belt. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His copper crest is lengthy. His red eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Mentor, Nature. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Kriv Baharoosh, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 12 (+1)20 (+5)
Skills Deception +8, Performance +8
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Bryseis Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her red hair is kept up in a ponytail inside a deerstalker hat. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Cynical. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Bryseis Principle, Female Tiefling Fighter 3
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Heather Reid, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey armored body suit, with a simple brown line shooting up and back down. Her red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Logical. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Heather Reid, Female Human Warrior 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 7 (-2)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp.


Social Check DCs

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