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Advanced [show]


Ethereal Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a trident on her belt. She has a moderate pudge and is not very fit. Her black fur is long and unkept. Her eyes are blue and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Ethereal Paws, Female Tabaxi Cleric 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Seere Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear green tank tops with brown skirt. She carries with her a set of shortspears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is purple and curly. She wears large thick round spectacles.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Seere was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Seere's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by giants. Seere was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Many giants want her driven away.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Seere Kindness, Female Tiefling Barbarian 7
Medium (5'5") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Insomniac, Shy, Fearful. Bonds: Mentor, Immigrant. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Raam Rapture, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)17 (+3) 10 (+0)18 (+4)
Skills Intimidation +7, Stealth +1
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Citrine (50 gp). Golden yellow topaz (1300 gp). White pearl (160 gp). Deep blue spinel (1300 gp). Blue star sapphire (1400 gp). Emerald (1400 gp).


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His silver hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and he's repulsed by the pc

Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant, Family. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Uraim Eversharp, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Joser Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, he is an attractive figure. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his falchion. He has wavy red hair. He wears crescent spectacles with a black brim.

Personality: Joser speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of southern immigrants he idolized his mother. Joser was born on a far southern desert where he grew up under the tutelage of his mother, an expert Shepherd. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Joser Tosscobble, Male Halfling Commoner 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch. 2 Smokesticks. 2 Acid flasks.


Social Check DCs

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