Elaim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair, while still mostly golden, has prominent grey streaks. He has violet eyes and a brown hat with a grey feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. He was granted divine powers by his dying sister.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Slave. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Valafar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting black shirt and pants. He wears his purple hair down. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Valafar was raised in a hard working conservative environment. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Fighting, Joker. Bonds: Job, Slave, Enemies. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 70 pp.
Skirt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown fur has been sun bleached extensively. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's looking for his big break; and he wants to get laid
Flaws: Racist. Bonds: Rich, Job, Nature, Has a crush, Adventurer. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. Rock crystal (70 gp). Black pearl (1300 gp). Chrysoprase (70 gp). Aquamarine (1300 gp).
Orryn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear blue tank tops with green pants, marred by chocolates. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Orryn's homeland. Orryn decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Rich. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 19 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Alexandrite (800 gp). Golden yellow topaz (800 gp). Citrine (20 gp).
Shamash Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Gardener uniform. He wears his white crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and to be a tailor again
Ideals: Disciplined, Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2100 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
