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Advanced [show]


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a feathered hat to hide her balding. Her eyes, though not visible through her cowl, are violet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Loopmottin grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Loopmottin has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.

Motivation: Revenge; and a deep hatred of giants

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Family, Enemies. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Warrior 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 20 (+5)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Panana Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and prefers to wear tan clothing when she does not wear armor. Her right hand appears badly burned and disfigured. Her white hair is singed and shortened. Her eyes are likewise violet.

Personality: She is irascible and easily irritated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Panana was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Panana's mother didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Panana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Panana Tarkelby, Female Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Stealth -1
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Fire opal pendant on a fine gold chain (500 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Finellen Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. She wears a wide-brimmed hat to hide her balding. Her violet eyes are passionate and lively.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Finellen was born in the east. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Bricklayer. She has been a successful dealer in antiques buying low and selling high.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Disciplined, Persistence, Entrepeneur. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Finellen Daerdahk, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Red garnet (40 gp). Red garnet (40 gp). Citrine (20 gp).


Social Check DCs


Gynnie Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her chestnut hair is cut jaggedly and amateurishly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gynnie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich western family. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She has worked as a Navigator like her father before her.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Athletic, Artistic. Bonds: Adventurer, Rich, Job. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Gynnie Nimblefingers, Female Halfling Warrior 7
Small (2'9") Halfling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)9 (-1) 8 (-1)14 (+2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Jasper (20 gp).


Social Check DCs


Dagger Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a brown and white handkerchief worn on her right side, and sports empty pouches on her belt. Her white fur is still thick. Her eyes are yellow.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is skeptical of what others tell her and is slow to trust.

History: She was born the only child of a wealthy merchant. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Shy. Bonds: Job. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Dagger Prim Posies, Female Tabaxi Paladin 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 70 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs

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