Harriet Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). With bright blonde hair. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Cook. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Harriet is combative with any and all who dare try her patience in the slightest.
History: She was born in a small forest village. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has achieved small success as a Cook.
Motivation: She's in love; and wants her loneliness to end
Ideals: Justice, Gifted. Bonds: Job, Nature, Has a crush. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 11000 sp. Rose (40 gp). Eye agate (14 gp). Rich purple corundum (500 gp). Bloodstone (40 gp). 1 Minor magic item.
Erdan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His hair is short and golden. His green eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Carpenter profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Job, Immigrant, Adventurer. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
Possessions: 600 gp. Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item.
Trey Reid, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His amber eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. In his 11th year, his parents were killed by a brigands raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He became a Apothecary soon after.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Job, Rich. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp).
Williamina Pickering, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild auburn hair. Her green eyes are passionate and lively.
Personality: She has always had a great fascination with Tiefling culture. She also hits on women, regardless of circumstances.
History: The child of southern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She left for the south, certain she would find work there.
Motivation: To settle down with her crush.
Flaws: Racist. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1600 gp.
Diesa Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her blonde hair well, parting it to the left. Her violet eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a slaver, Diesa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and she is greedy
Ideals: Fighting, Athletic. Flaws: Shy, Fearful. Bonds: Mentor, Rich. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 600 sp. 1 Masterwork Common Melee.
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