Helen Blythe, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fancy grey dress. She keeps her golden hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Helen lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Helen took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: Doesn't want to be a Painter and was forced into it by her family.
Ideals: Gifted. Flaws: Insane, Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp.
Odorr Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear black clothing when he does not wear armor. His skin is also unnaturally pale. His long blonde hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Merchant, Odorr learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Someone believes him a fraud; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Banded agate (6 gp). Blue quartz (6 gp).
Arnold Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man has a large yellow mantle and cape that has been intricately interwoven into his white robe. He has wavy red hair. He has gleaming, smiling blue eyes.
Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, his parents were killed by a orcs raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Bonds: Poor, Has a crush, Mentor, Enemies. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Kasdeya Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her purple hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To reunite with her old friends; and to get a good night's sleep
Ideals: Joker, Professionalism. Bonds: Attractive, Poor, Mentor. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Stannor Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a red armored body suit, with a simple pastel line shooting up and back down. His brown hair, when down, is lengthy. His violet unseeing eyes seem to look past you.
Personality: Stannor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Stannor hails from a village terrorized by illithids. A freak accident while working with his Sellsword father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Enemies. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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