Hunter Royal, Male Human [Permalink]
Personal [hide]
Description: This man typically wears grey cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Rich, Nature. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His long brown hair is drawn into a two foot long braid. His eyes are likewise white.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Merihim hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He feels threatened by others; and many goblins want him driven away
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Hlin Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears skinny pants and wears a grey and brown robe with the hood down. She is tall, broad shouldered and powerfully built. Her black hair is heavily combed to the right. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered music. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted, Artistic, Persistence. Bonds: Rich. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 4 (-3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: White pearl (80 gp).
Leaf Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She is dressed in an above average manner. She wears her yellow fur up. Her blue eyes peer out from beneath her small brown hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life; and she feels threatened by others
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 110 pp. Chrysoprase (20 gp). Golden pearl (150 gp). Red-brown spinel (150 gp). Sardonyx (20 gp). Freshwater pearl (4 gp). Obsidian (4 gp).
Lance Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his brown hair up. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: The child of eastern immigrants he idolized his mother. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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