Marbas Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His silver hair is knotted and matted. His silver unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a wizard, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and an old rival family wants him found
Flaws: Disease. Bonds: Family, Has a crush, Adventurer, Mentor. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 700 gp. Fiery yellow corundum (1000 gp). Brown-green garnet (50 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.
Syllin Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light violet in addition to tight pants. Her chestnut hair is greasy and uncared for. Her brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Syllin embodies much of what other species detest in the Half-Elves. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Syllin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Gifted, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
Lerissa Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her dark red hair is drawn into a tight pony tail with a dagger scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Courier and was forced into it by her family; and to unite with her sister
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Immigrant, Family. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1500 gp. Amber (130 gp). Rich purple corundum (1600 gp).
Markosian Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a colorful flower in her brown hair. Her eyes are white and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Markosian hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Markosian took refuge in the large cave and found the beat up sword and armor she uses now. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow.
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Enemies. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 4 Holy water.
Stacee Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Stacee will drive conversation. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a forest tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
