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NPC Generator

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Advanced [show]


Kristryd Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mortician. Her skin is fair and her fingers are delicate and long. She has a long brown ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Kristryd lived on a farm with her father, near the main road leading to a nearby town. Her father was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Mortician

Voice: French accent

Attributes [hide]

Kristryd Loderr, Female Dwarf Adept 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)12 (+1) 12 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 36000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Stacee Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Adventurer uniform. She carries a battered trident and tarnished axe as well. Her chestnut hair is cut short. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Adventurer for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Stacee Swiftwhistle, Female Halfling Ranger 4
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Baggi Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is white and curly. She wears an eyepatch.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Baggi lived on a farm with her father, near the main road leading to a nearby town. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Baggi Clapham, Female Half-Orc Bard 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)7 (-2) 11 (+0)15 (+2)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp. Deep blue spinel (1200 gp). Blue quartz (10 gp). Obsidian (10 gp). Carnelian (60 gp).


Social Check DCs


Dean Harlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His red hair is braided into rings. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is not mentally stable, and does not behave rationally; and he's in love

Ideals: Fighting, Philantrophist. Flaws: Disease, Insane. Bonds: Has a crush, Adventurer. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Dean Harlow, Male Human Warrior 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 40 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 17 (+3)11 (+0)
Skills Sleight of Hand +5, Survival +7
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1600 gp. Moss agate (15 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Allure, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His blue hair, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: Sold as a small child to a wizard, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Zephan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Has a crush, Mentor. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Zephan Allure, Male Tiefling Aristocrat 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 17 (+3)19 (+4)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 110 pp. Blue quartz (16 gp). Tiger eye turquoise (16 gp). Blue sapphire (1400 gp). Star ruby (1400 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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