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NPC Generator

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Advanced [show]


Anne Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a red and green robe with the hood down. She carries a battered spear and tarnished greataxe as well. Her red hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Fisher. She turns her eye from what people do, preferring to live and let live. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised in a mountains tribe. A gifted student she started as a Butcher, but she got bored and became a Fisher. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business

Ideals: Fighting, Justice. Bonds: Job, Criminal record, Nature. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Anne Greenleaf, Female Halfling Druid 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Lapis lazuli (5 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Nybarg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has done his best to style his red hair to look like a famous performer. His brown eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nybarg took refuge in the large cave and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Bonds: Religious, Nature, Job. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Nybarg Marlee, Male Half-Orc Wizard 3
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 pp.


Social Check DCs


Tricking In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her fur is orange and very short. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Tricking grew up listening to her father's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Athletic, Joker. Bonds: Adventurer, Military. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Tricking In the Morning, Female Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Felgrat Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a brown handlebar mustache and slicked back brown hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Felgrat Van Es, Male Half-Orc Commoner 3
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 10 (+0)5 (-3)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. He has styled his yellow fur well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical, Gifted. Flaws: Insane, Secretive. Bonds: Criminal record. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Treat, Male Tabaxi Warlock 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Obsidian (7 gp). Chrysoprase (70 gp). Iolite (70 gp).


Social Check DCs

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