Panana Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She carries with her a set of quarterstaffs on her belt, each one with a aquamarine on the hilt. Her red hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A true patriot, Panana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Sard (30 gp). Sard (30 gp). Hematite (10 gp). 3 Antitoxin. 2 Tanglefoot bags. 1 Everburning torch.
Oskar Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Slave, Nature, Criminal record. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp. Brass mug with jade inlays (300 gp).
Aldous Marlee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear grey tank tops with brown pants. He wears his chestnut hair down. His hazel eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Healer job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Flaws: Racist. Bonds: Family, Slave, Job, Enemies. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp. Golden pearl (90 gp).
Hethress Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she sports black clothing, slightly heavier than average wear. She wears a wide-brimmed hat to cover her moderate length green crest. Her red eyes peer out from beneath her wide-brimmed black hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Hethress was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has worked as a Mayor like her father before her.
Motivation: To reunite with her old friends; and sabotage a competitor
Ideals: Passionate, Justice. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and is wearing colorful clothing, dressed as a Jeweler. His right leg appears badly burned and disfigured. His red fur is kept up in a ponytail inside a wide-brimmed hat. His copper eyes have a joyful gleam in them most of the time.
Personality: Silent is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: Born in the west to a Jeweler, Silent learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Depressed, Selfish, Antagonistic. Bonds: Job. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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