Valida Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears professional attire. She is portly but not overly obese. Her white hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She never wears the same outfit twice, unless she absolutely has to.
History: Her father raised her in a mountain cabin. After coming to the age of reason, Valida took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down
Ideals: Optimist, Artistic, Gifted. Bonds: Attractive, Nature. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Breastplate.
Farideh Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. She wears a colorful flower in her silver crest. Her eyes are likewise gold.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Farideh and her spouse have recently divorced.
Motivation: Money/treasure; and she is greedy
Ideals: Extrovert. Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. Brown-green garnet (110 gp). Freshwater pearl (4 gp). Chalcedony (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against goblins.
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Slave, Enemies. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Masterwork Common Melee.
Bidreked Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His copper crest is lengthy. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his music dream.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 800 pp. Malachite (13 gp). Silver pearl (150 gp). Violet garnet (1100 gp). Fire opal (700 gp). Blue star sapphire (700 gp). Moonstone (70 gp). Freshwater pearl (13 gp).
Merihim Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large green jacket. He has styled his chestnut hair well, parting it to the right. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Carpenter, Merihim learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Rich, Job, Immigrant. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 gp.
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