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Advanced [show]


Aelar Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Insane, Shy, Fearful. Bonds: Slave. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Aelar Xistsrith, Male Elf Expert 6
Medium (4'7") Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 70 pp. Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Karo Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright black suits and hats. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business

Ideals: Athletic, Philantrophist, Artistic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Ar-Karo Barlow, Male Half-Orc Rogue 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kairon Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His red hair is unkempt and raggedy. This silver eyed southerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Kairon Murder, Male Tiefling Sorcerer 2
Medium (6'6") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 110 gp.


Social Check DCs


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His hair is short and black. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Butcher, Dalgal learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Dalgal has worked very hard to control his curse. He has achieved small success as a Butcher.

Motivation: He is greedy; and sabotage a competitor

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Rich, Job. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Dalgal Fireforge, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 12 (+1)7 (-2)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Spring Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has red fur. Her eyes, though not visible through her cowl, are green.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with finding treasure.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Disciplined. Bonds: Adventurer, Military, Religious. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Spring Shore, Female Tabaxi Druid 3
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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