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NPC Generator

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Advanced [show]


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a tan tunic with green highlights, and long grey pants that bunch up around his shoes. He has a hunchback. His red hair is unkempt and raggedy. His blue eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with singing.

History: He is a Deep Scion in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Athletic, Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Dimble Timbers, Male Gnome Commoner 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Maynild Gentry, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is portly but not overly obese. She keeps her long silver hair kept up in a rat tail. She has gleaming, smiling hazel eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a island tribe. Her first spouse was a Spy, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her sister; and she feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: Family, Nature. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Gentry, Female Human Adept 3
Medium (4'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Târz Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice, Entrepeneur. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Târz Clayton, Male Half-Orc Wizard 3
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)6 (-2) 7 (-2)6 (-2)
Skills Intimidation +0, Medicine +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Huru Churchill, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. Her golden hair, when down, is lengthy. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a wizard, Huru was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Sensitive, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Huru Churchill, Female Half-Orc Fighter 11
Medium (4'10") Half-Orc, Neutral Evil (CR 11)
Armor Class 14
Hit Points 64 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +8, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +6

Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (800 gp). Black velvet mask with numerous citrines (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rohesia Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing colorful clothing, dressed as a Bricklayer. She keeps her silver hair in a pixie cut. Her eyes, though not visible through her cowl, are green.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she wants revenge against giants

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Religious, Enemies. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Rohesia Ofandrus, Female Half-Elf Expert 7
Medium (5'7") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp.


Social Check DCs

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