Irann Raethran, Female Elf [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her grey robe. Her silver hair is knotted and matted. Her blue eyes lackadaisically let the world flow into them.
Personality: Calm and collected, she is a well trained Cartwright. The war was a terrible time for her, and Irann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born a particularly ugly child, much to the horror of her parents. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She struck the Cartwright job and began her own company from there.
Motivation: Wants to open a new tavern; and she feels kind of lost in life
Flaws: Depressed, Ugly, Fearful. Bonds: Job, Military. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gerbo Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His hair is long and golden with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gerbo was born on a far southern desert where he grew up under the tutelage of his mother, an expert Banker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To share knowledge with the world; and he feels threatened by others
Ideals: Fighting, Logical. Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Maegan Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears skinny pants and wears a white and brown robe with the hood down. She has done her best to style her blonde hair to look like a famous performer. She wears a mask on her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with finding treasure.
History: She comes from a rich southern family. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Tourmaline (50 gp). 1 Masterwork Common Melee.
Nuraval Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is white. His hazel eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. Cursed with vampirism at a very young age, Nuraval has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He is unsatisfied with his job; and obtaining odd cultural elven artifacts is his passion
Flaws: Hedonist, Disease. Bonds: Adventurer, Job. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
Possessions: 300 gp. Amethyst (110 gp). White pearl (110 gp). Black star sapphire (400 gp).
Great Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her gray fur down. She wears a mask on her face.
Personality: Great speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great joy in being the best Cook in town.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: Further expansion of business; and she wants revenge against giants
Ideals: Impeccable. Bonds: Job, Military, Enemies. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 65 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 280 pp. Aquamarine (1600 gp). Azurite (12 gp). Blue quartz (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
